Luck has to be on your side for this to happen, and if things are looking too dangerous, it might be best to leave the mount where it is. The most ideal situation to tame a mount is within an enclosed room, with walls of at least one block to each side, and no enemies nearby. As such, approach from the top, and never the sides, unless you can guarantee it won't spot you. Turkeys are benign, but the rock dog - first appearing in World 2's Volcana - will shoot a fireball the instant you meet its line of sight. You cannot control the mount in the three to five seconds it takes to tame them, and will happily fall down any nearby ledges you are next to.Īlso, if a creature isn't tame, the creature can attack. ![]() Of course in practice, taming can go wrong. ![]() You'll know this has worked when several hearts appear above the mount, your character's arms stop waving, and the mount stops moving around. Taming a mount is a simple matter of jumping on and letting it run around until it settles down. To ride a mount in Spelunky 2, such as the turkey which first appears in World 1, you have to tame it. How to tame and ride mounts in Spelunky 2: How to ride a turkey and rock dog explained If you're looking for more help, we explain how to reach later worlds easily with Spelunky 2 shortcuts. What to do with Yang, the 'I'm looking for turkeys' vendor in Spelunky 2.What mounts can and cannot do in Spelunky 2.How to tame and ride mounts in Spelunky 2: How to ride a turkey and rock dog explained.It's early days to say whether Spelunky experts will turn to mounts as part of their end-game runs, but it's clear in the right situation they can give you an edge. ![]() Starting with the humble turkey, new mounts appear as the adventure goes on - each with their own unique attacks.Īs you'll expect from a game as systemic as Spelunky, mounts have their own quirks to take advantage of. Spelunky 2's mounts are a new feature for the sequel - creatures which you can tame and ride to help with your playthrough.
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